Dial in your seating
- Wheel center at chest/shoulder height, slight upward tilt
- Arms: ~90° bend; wrists rest on wheel rim
- Legs slightly bent at full brake—don’t lock knees
Pro tip: set seat first; everything else references your eye position.
No Nvidia Surround or AMD Eyefinity needed. Follow this step‑by‑step to get a wider, more natural view and better race awareness.
Triple monitors give you a wider, more natural cockpit view of the track. You’ll see cars beside you without panning, spot corner entries and apexes earlier, and have better door‑to‑door awareness.
Center: aligned to face; bottom edge just above wheelbase; eye distance 23–28". Write it down.
Sides: rotate toward your face. Measure diagonal from center to side corner. Write it down.
Documents → iRacing open rendererDX11.ini and rendererDX11Monitor.ini, then match values:
windowWidth, windowHeight, and windowedPositionX for your monitor resolution.
Use any triangle calculator:
180 − top angle = monitor angle (e.g., 55°). Save this for iRacing.
| Setting | Example |
|---|---|
| Monitor Setup | 3 Flat Screens |
| Monitor Width | 28" |
| Bezel Width | 0.25" |
| Viewing Distance | 24" |
| Angle Between Monitors | 55° |
| Render Using 3 Projections | On ✅ |
| Enable SMP | On ✅ |
In a test session → Replay → Ctrl + F12 (Camera Tool):